Right now it looks like we will be able to switch between the two. Gameplay-wise we see Mega Man running around the stages from Mega Man 2 and some other places we haven't seen before. This makes me think there will be a level editor similar to the one in Mega Man: Powered Up for the PSP. At the end of the video we're once again teased that Ryu will be playable but no actual footage is shown.
Mega Man Universe will be released on Xbox Live Arcade and PlayStation Network. There are rumors going around that the game may use Kinect or Move but they're still just rumors right now.

Epic Games unveiled today a fully fledged Unreal Engine 3 for iPad, iPhone, and iPod Touch. The engine pushes the device to show off its highest graphical capabilities. In the demo, you can explore a fully rendered medieval castle town, complete with beautiful textures and precise lighting methods. Here are some of the features detailed from the press release:
- Amazing visuals. “Epic Citadel” pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom’s grounds.
- Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.
- Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.
- Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.
- Global illumination. Unreal Engine 3’s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.
- Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.
- Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.
- Free tools. Epic’s Unreal Development Kit (UDK), available for free download at www.udk.com/download, ships with the same tools and technologies used to create Epic Citadel.